////////////////////////////////////////////////////////////////////////////////// ///Mel Script for contour Rendering // contourRender //version: 1.0 ///Maya 2009 //----------------------------- //Authors: Tori McKenna & Howard Kaplan //date: 11_10_2009 global proc contourRender() { //changes render settings to mental ray setCurrentRenderer mentalRay; Mayatomr -preview -v 5 -region -rr 0 0 300 300 -camera perspShape; //enables contour rendering setAttr "miDefaultFramebuffer.contourEnable" 1; setAttr "miDefaultFramebuffer.contourSamples" 2; setAttr "miDefaultOptions.contourPriData" 1; //creates a lambert select -cl ; string $material = `shadingNode -asShader lambert -name myLambert`; string $SG = `sets -renderable true -noSurfaceShader true -empty -name myLambertSG`; connectAttr -f ($material + ".outColor") ($SG + ".surfaceShader"); setAttr "myLambertSG.miContourColor" -type double3 0.143583 0.172185 0.627; setAttr "myLambertSG.miContourEnable" 1; setAttr "myLambert.color" -type double3 0.91736 0.91736 0.91736 ; setAttr "myLambert.color" -type double3 1 1 1 ; }